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 Wizard - Ultimate Destroyer ~ Ruler of the Force

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yangkidudel
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PostSubject: Wizard - Ultimate Destroyer ~ Ruler of the Force   Tue Jul 22, 2008 12:15 am




Wizards are the ones who mastered the very “last form of force”, which the Sage Tower has inherited from the Honorable Age. They manipulate force to compensate their physical weakness.
Just like sword skills, magic spells are known to have originated in the Lost Age. However, according to theory, it was only during the Honorable Age when magic became a publicized combat skill.

The present form of magic spells was developed by the first generation of the 7 sages. If sword skills use force to maximize a person’s physical abilities and destructive power, magic skills use force within oneself to manipulate outer forces and create powerful energy. In the early years of Nevareth, they used a type of force controller called “Force Stick” that was inherited from the Honorable Age. But as Core Technology developed, they started using an aggressive force controller called “Orb”.
Orb is one-handed, which means that Wizards can equip orb in both hands to double their power. It also enables them to cast multiple magic spells at the same time.

Wizards invest a lot of effort in intelligence in order to efficiently control force. Because of this, they do not possess much physical strength or agility. Thus they prefer to wear light armor such as Martial Suit Set. According to some theories, they avoid metallic armor because it prevents them from close contact with outer forces. Well-experienced wizards are said to be able to simultaneously use multiple magic spells with ease, and inflict enormous damage just by using a simple spell.

Recommended Item

Armor: Martial Set

Weapon: Orb
Recommended Distribution of Abilities

Orb: STR 1, INT 9, DEX 2



Skill Build:

“Until you reach A. Expert magic the wizard class feels like an incomplete class”

Pros: Wizards have fast casting skills. They only need to concentrate on one stat, Intelligence, making them doing the most damage overall. Most of their skills have stuns and knockdowns, which compensate their weaknesses. Wizards have it easy on bosses.

Cons: They have worst accuracy, defense rate (evasion), and lowest defense in game. Meaning you’ll be hit a lot, hit for the most, and miss the most. Their skills do not do spike damage compared to warriors or bladers.

Important things you should keep in mind:

Combo at all times, it compensates for wizard’s terrible attack rate and not only that it helps you skill up faster.

Level up sword rank it’ll save you money and time on extract pots (redistribution of stat points). This means you better level up sword rank at least apprentice by the time you get mid-expert in magic.

Keep all damage spells to level 9 until you feel you can make a nice combo of 4 to 5 spells then level it higher because it gives the best cast time and cool down.

Follow the Growth stats. Armor comes first, Orbs comes later.
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